Tuesday, September 15, 2009

Quest Guide For Dummies

Posted by Shadowbane

The quests

As I wrote in a previous topic, there are quests that you should complete, in order to learn more about Travian and to get rewards (resources, gold, Travian Plus activated). Click on the Questmaster (on the right side of the screen) and he will tell you what you must do.

Here are the 22 quests and the rewards you will get:

Quest 1: Woodcutter
„Around your village there are four green forests. Construct a Woodcutter on one of them. Lumber is an important resource for our new settlement.”

Order: Extend one Woodcutter.


Reward: Woodcutter is completed automaticaly.

Quest 2: Crop

„Now your subjects are hungry from working all day. Extend a Cropland to improve your subjects' supply. Come back here once the building is complete.”

Order: Extend one Cropland.


Reward: Travian Plus for one day.

Quest 3: Your village's name

„Creative as you are you can grant your village the ultimate name.

Click on 'Profile' in the left hand menu and then select 'Change profile'...”

Order: Change your village's name to something nice.


Reward: 30 wood, 60 clay, 30 iron and 20 crop.

Quest 4: Other players

„In Travian you play along with billions of other players. Click 'Statistics' in the top menu to look up your rank and enter it here.”

Order: Look for your rank in the statistics and enter it here.


Reward: 40 wood, 30 clay, 20 iron and 30 crop.

Quest 5: Two Building Orders

„Build a Iron Mine and a Clay Pit. Of Iron and Clay one can never have enough,

Thanks to the Plus-Account I gave to you a short while ago, you can give both orders right away.”

Order:
* Extend one Iron Mine
* Extend one Clay Pit


Reward: 50 wood, 60 clay, 30 iron, 30 crop.

Quest 6: Messages

„You can talk to other players using the messaging system. I sent a message to you. Read it and come back here.


P.S. Don't forget: on the left the reports, on the right the messages.”

Order: Read your new message.


Reward: 20 gold

Quest 7: Neighbors

„Around you there are many different villages. One of it is named xxx.

Click 'Map' in the head menu and look for that village. The name of your neighbors' villages can be seen once you hover your mouse over any of them.”

Order: Look for the coordinates of xxx and enter them here.


Reward: 60 wood, 30 clay, 40 iron, 90 crop.

PS: Many players complain about the fact that the Questmaster doesn't recognize the coordinates. That can happen if two of your neighbors have villages with the same name (like "01"). So search for some other village near you, that has that name.

Quest 8: Huge Army

„Now I've got a very special quest for you. I am hungry. Give me 200 Crop!

In return I will try to organize a huge army to protect your village.”

Order: Send 200 Crop to the Questmaster.


Reward: Huge army (a rat - will arrive in 12 hours, 4 if you are playing on a speed server).

Quest 9: One each!

„In Travian there is always something to do! While you are waiting for your new army, extend one additional Woodcutter, Clay Pit, Iron Mine and Cropland to level 1.”

Order: Extend one more resource tile each to level 1.


Reward: 100 wood, 80 clay, 40 iron, 40 crop.

Quest 10: Coming Soon!

„Now there is time for a small break until the gigantic army I sent you arrives.

Until then you can explore the map or extend a few resource tiles.”

Order: Wait for the Questmaster's army to arrive.


Reward: Travian Plus for two more days.

Quest 11: Reports

„Every time something important happens to your account you will receive a report. You can see these by clicking on the left half of the 5th button (from left to right). Read the report and come back here.”

Order: Read your latest report.


Reward: 75 wood, 140 clay, 40 iron, 40 crop.

Quest 12: Everything to 1!

„Now we should increase your resource production a bit. Extend all your resource tiles to level 1.”

Order: Extend all resource tiles to level 1.


Reward: 75 wood, 80 clay, 30 iron, 50 crop.

Quest 13: Dove of Peace

„The first days after signing up you are protected against attacks by your fellow players. How long this protection lasts you can see by adding the code [#0] to your profile.”

Order: Write the code [#0] into your profile.


Reward: 120 wood, 200 clay, 140 iron, 100 crop.

Quest 14: Cranny

„It's getting time to erect a Cranny. The world of Travian is dangerous.

Many players live by stealing other players' resources. Build a Cranny to hide at least part of your resources against enemies.”

Order: Construct a Cranny.


Reward: 150 wood, 180 clay, 30 iron, 130 crop.

Quest 15: To Two!

„In Travian there is always something to do! Extend one Woodcutter, one Clay Pit, one Iron Mine and one Cropland to level 2 each.”

Order: Extend one resource tile each to level 2.


Reward: 60 wood, 50 clay, 40 iron, 30 crop.

Quest 16: Instuction


„In the In-game Instructions you can find short information texts about different buildings and types of units.

Click 'Instructions' on the left and look up how much Lumber Barracks cost.”

Order: Enter how much Lumber Barracks cost.


Reward: 50 wood, 30 clay, 60 iron, 20 crop.

Quest 17: Main Building

„Your master builders need a Main Building level 3 to erect important buildings such as the Marketplace or Barracks”

Order: Extend your Main Building to level 3.


Reward: 75 wood, 75 clay, 40 iron, 40 crop.

Quest 18: Advanced!

„Look up your rank in the player statistics again and enjoy your progress.”

Order: Look for your rank in the statistics and enter it here.


Reward: 100 wood, 90 clay, 100 iron, 60 crop.

Quest 19: Weapons or Dough

„Now you have to make a decision: Either trade peacefully or become a dreaded warrior.

For the Marketplace you need a Granary, for the Barracks you need a Rally Point.”


Quest 19 - economy:

„Trade & Economy was your choice. Golden times await you for sure!”

Order: Construct a Granary.


Quest 19 - military:

„A brave decision. To be able to send troops you need a Rally Point.

The Rally Point can be build on a single building site only. The building side is located on the right side of the Main Building, slightly below it. The building side itself is curved.”

Order: Construct a Rally Point.


Reward: 80 wood, 90 clay, 60 iron, 40 crop.

Quest 20 - economy: Warehouse

„Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!”

Order: Construct a Warehouse.


Reward: 70 wood, 120 clay, 90 iron, 50 crop.

Quest 20 - military: Barracks

„Now you have a Main Building level 3 and a Rally Point. That means that all prerequisites for building Barracks have been fulfilled.

In the Barracks you can troops for fighting.”

Order: Construct Barracks.


Reward: 70 wood, 100 clay, 90 iron, 100 crop.

Quest 21 - economy: Marketplace

„Construct a Marketplace so you can trade with your fellow players.”

Order: Please build a Marketplace.


Reward: 200 wood, 200 clay, 700 iron, 250 crop.

Quest 21 - military: Train!

„Now that you have Barracks you can start training troops. Train two Phalanxes/Clubswingers/Legionaires”

Order: Please train 2 Phalanxes/Clubswingers/Legionaires.


Reward: 300 wood, 320 clay, 360 iron, 370 crop.

Quest 22: Everything to 2!

„Now it's time again to extend the cornerstones of might and wealth! This time level 1 is not enough... it will take a while but in the end it will be worth it. Extend all your resource tiles to level 2!”

Order: Extend all resource tiles to level 2.


Reward: 15 gold.

Posted by Shadowbane

How to wipe out a village (the best way)

When planning to send catas in an attack it is important to take the size of a village into consideration.. It's pointless to send waves of 50 catas if your attacking a 50 pop village.. Be reasonable about this..

Once you've determined how many catas you want to send you then will look at your troops and determine how many troops you want to send in each with each wave.. Now there are two ways I've seen this done.. The first way is to send one huge clear wave with one cata first followed by your cata waves with smaller or no troops with the catas.. The other way is to send equal amounts of troops with each cata wave..

Once you've decided on your preferred method it comes time to send your catas and to pick your target buildings/fields..

The preferred target will give you what is called a wheat kill (crop lock).. Meaning you will destroy everything the is involved with the wheat income of that village.. This will effectively cripple a village and cause it's troops to starve..

Your targets are prioritized in this order:

I- Wheat fields
II- Granary
III- Mill/Bakery

The other method is refferred to as a military kill.. This involves destroying anything involving the production of troops..

Your targets are prioritized in this order:

I- Barracks/Stable
II- Rally Point
III- Workshop

I prefer to just take the Main building and market and do a crop lock.

Well all that's left now is to send out the attacks... this can be done in ONE second! Let me show you how...

The how-to-attack-in-1-second tactics

A 1 second catapult attack is when you are attacked multipule times in 1 second (or as near as posible to 1 second).

This is done to prevent the defender from having a chance to defend against your assault and insure maximum damage to the defenders village

Something to think about before getting to the good part

The village defending has no defences and is only 22pop (This guy actually try to attack me back with a spearman)

This is an example only, the values can be discussed elsewhere.

Browsers used are I.E. 6 and Opera to show tabed and none tabbed browsing methods

Dont know if this can be done in mozilla :)

Let Start

I.E. 6


Opera


Clearing wave

The clearing wave is used to clear all defencive troops prior to the main attack.
Note the use of 1 cata to slow the assault down
This attack could also be a fake - 1 cata only no troops to assist it
Also there could be many of these fakes/clearing waves



The catapult waves

As this is an example these waves are 10 catas strong with a support made up of my remaining troops (balance it out if you like) and the target will be set to random.

See the final picture as to how i ballanced the troops out



After doing this on all screens click the first "OK" button (dont click the second yet)

The stack

The stack is where you shrink all the windows/tabs down to a small size leaving only the ok showing

I.E. 6


Opera



What will you get

now as fast as you can click the OK buttons in rapid sucession (dont wait for it to load just click and move on)

If done correctly you can get multiple attacks in 1 second leaving very little gap for reinforcements to join the fight







So what do we learn today?????

As can be seen there is very little chance to defend these attacks

Try doing this by sending 1 second reinforcements between your villages, use the same technique but reinforce instead of attack.

Have fun destroying your enemy :P

Travian Bot Update

Posted by Shadowbane

guys, here a bit of an update on the Travian bot for mozilla, if you start the bot but nothing happen or there is a log saying an error occurs. Just change the value in the preference to zero (0) just like in the picture ok.


so now you can continue cheating using the bot (please dont do useless things, play nice)

Sunday, August 9, 2009

Crops Zero

Posted by Shadowbane

When your crop storages goes into the negatives it is referred to as “dearth of crop.” Having your crop levels drop into the negatives can result in either your troops starving to death or you wasting all of your time trying to get your crop levels back into the positives. So what triggers dearth of crop? Users often experience dearth of crop when being attacked by a more experienced member who ends up raiding their crops.

Another common cause of dearth of crop has to do with users focusing too much of their time on building troops or developing buildings at the beginning of Travian. What ends up happening as a result is the crop levels cannot keep up with the production of troops/buildings thereby dropping the crop levels into the negatives. I always recommend to players who are starting a new game to use their beginner’s protection wisely and focus on developing crop levels at the beginning to ensure they have a sufficient amount of crops to support the development of their troops or buildings. At the very least you should try to always maintain a crop per hour rate of 50.

  • In the event that your crops levels read as “dearth of crop” here are some things you can do to climb out of that hole:
  • You can either raid another player or trade with another player until your crop levels are restored.
  • For all you Travian Plus members out there you can use your gold to purchase a 25% crop bonus.
  • Decrease you crop/hours levels by destroying someone else’s building or by having someone else destroy your own building.
  • Finally, delete and start over again paying attention to your crops the next time you play.

Friday, July 31, 2009

My Greatness

Posted by Shadowbane


Hi people... today I becam the 20th best player in 07/2009 MYX, and here is the proof :P

The Killed Rats

Posted by Shadowbane


This is what happen to my pet rats, it is really sad...

Wednesday, July 8, 2009

Where Should I Build my Hammer Army?

Posted by Shadowbane

I would hope that most of you by now are beginning to see that one large army is much more useful than multiple small armies. That’s not to say multiple armies shouldn’t be built, but these smaller armies will usually be considered raiding armies and not hammers. By way of example, with a 5k hammer, you can clear 2k of defense from an idle player with ease, then go on to farm. With 5 x 1k armies, you wouldn’t be able to clear the player. In short, your hammers are for clearing large levels of defense and to be useful your hammer must be big. The question therefore arises, where do you build your hammer?

There are two answers to this question:

* The Capital Hammer
* The Non-Capital Hammer

It’s worth taking some time to consider which of these is more appropriate for you as the choice can’t be easily undone and the differences between the two are huge.

There are certain factors to take into account when making your decision:

1) Vulnerability

A non-capital hammer is vulnerable to a chiefing. A capital one isn’t. When a village gets chiefed, all the army units created from there vanish. A capital cannot be chiefed . As one who has spent a server defending a non-capital hammer as well as chiefing no small number myself, I can tell you this is a real, not purely theoretical risk.

2) Ease of Defense

When the serious wars kick off, the primary targets of your enemies will be capitals and hammer villages. For those of you with non-capital hammers, this will mean having to defend two villages and not just one. That of itself may not appear so tricky, but when one considers that your non-cap hammer will most likely be -100k / hr in crop without any defense in there, you can imagine how much fun it is to also host 100k in defenders as well. Handling a village at -200k crop/hr for any period doesn’t improve your sleep patterns any.

3) Feeding

In a capital hammer, feeding is easy. Most of the army will be fed from the capitals own crop production, with perhaps a supplement coming in from other villages. In a non-capital hammer the only word to describe the feeding process is nightmarish. For those without active sitters or duals, forget about it. Likewise if you don’t use gold and so are unable to NPC resources to crop, forget about it. The non-capital hammer is not for the part time Travian player. The concept behind feeding it is easy enough. The non-capital hammer receives constant shipments of crop from your capital, as well as all your other villages. When a non-capital army is on the march, it needs to be fed, when it’s at home, it simply reinforces your capital to make the feeding easier. It’s to allow for easier, quicker and constant feeding, that the non-capital hammer will normally be adjacent to your capital.

Those new to Travian might be considering that given the above, why would anyone build their hammer in a place other than their capital?

The answer is size. In almost all cases a non-capital hammer will be larger than a capital hammer. This is because in a non-capital hammer one can build a Great Barracks / Great Stable which effectively doubles your potential troop production (at a cost). I use the phrase “almost all cases” advisedly as there are two resources which are King in Travian: Crop and Time. It is these which will ultimately limit the size of your army.

Let us, by way of example examine Teutons. In one month a Teuton can build:

In a capital Hammer: 12970 axe 5258 TKs and 2162 Cats

In non-capital Hammer: 25939 axe 10516 TKs and 2162 Cats

If you are only producing your hammer for 6 months, then your army from a capital will be maxed at (77820axe +31548 TKs). This can rightly be considered a World wonder army, especially if it has 10k+ cats, though it won’t be the largest army that the server sees. It will be consuming close to 170k of crop per hour, excluding siege and will need some serious management. This contrasts with over 150,000 axe and 60,000 TKs that you could build in the same time from a non-capital hammer, consuming upwards of 330k /hr. For most players who are able to build unimpeded for this length of time, it will be crop which ultimately limits your army. There comes a point when you simply can’t feed any more troops. Given that the troop production is so much more expensive using a Great Barracks/Great Stable, for those who believe they can do 24/7 building for at least 6 months, you’d do well to consider a capital hammer.

This ignores one major factor however, and that’s losses due to usage. Given the slow build time, losses from a capital hammer take a longer time to recoup and then they do so slowly. A major loss 3 months in might kill off your world wonder army – the catapults being little good without an escort of >100k – but that same loss to the escorting troops in a non-capital hammer can be rebuilt within a month, and make your world wonder army usable again.

As a rule of thumb, for those who are going to be constantly aggressive, not seeking to build a monster army for world wonder time but rather, using it to bash enemies constantly then I would suggest a non-capital army. For those who want a monster army (and I mean “OMFG! – HOW DID HE BUILD THAT SIZE??”), again I’d suggest a non-capital hammer.

For the greater majority, a capital hammer is easier to manage, easier to defend and generally the safer, if smaller option. For the real pros out there, and with sufficient advance planning, there is no reason why you couldn’t host a capital army of 100k axe and 50k TKs with 15k cats providing you with both size and safety. And finally for the real pros with good duals, lots of gold, a friendly sitter pool and no RL (optional but useful), there is always the option of hosting both capital and non capital hammers.


• The name on the front of your house is “Village 1″ and you mark your postal code as -226|-354.
• You buy a laptop so you can make sure you’re not over your warehouse limit if someone else is on your other computer.
• At work your boss talks about a company merger to decrease competition and your reply is that “well Sir mergers rarely work but if we take their best 20 people then we can farm the rest”.
• You don’t watch the news anymore but wait for someone to forward you a “report”.
• At the board meeting the CEO asks you to get to work on the hostile take over of another major corporation and you inform him that your plan is to send 4 separate armies 5 seconds apart to win them over to your side.
• At the last family gathering you counted your family members and informed them that as there were already 58 in total you would soon have to start kicking some out to get better ones.
• You have just been served divorce papers and you told the mail carrier to send the letter to your diplomat.
• You broke up with your girlfriend and you send her a threatening message that senators are on the way.
• Your kids ask you to go outside to play catch and you call for a sitter.
• You’re hosting a party and you tell your guests exactly what time they need to leave so they all get to their homes at the same time based on the speed they like to travel.
• Your neighbor pisses you off so you start building catapluts so you can sling garbage over the fence.
• You tell your family that you ‘claimed’ the abandoned village across the street, and are ’senatoring’ it
• You show your wife this thread in a desperate bid to prove it’s more entertaining than the DVD’s and wine she just brought home.
• Your wife and kids are disappointed. They are confused as to why the huge crater in the back garden is called a “Clay Pit” and not the beginning of a swimming pool as they first thought.
• Your partner asks you to see a psychologist. She can’t work out why you sneak into other people’s back gardens at night before coming home carrying bricks, corrugated iron and branches from their trees. What alarms her further is you tell her “It’s ok, im just farming”.

so which are ya :)

Monday, July 6, 2009

How to Play Travian Online : Travian Beginner Strategy

Posted by Shadowbane

this is something I found in you tube, I have played this game for some times now, still I have a lotta learn, so when Im learning, I like to help others to, so... enjoy... maybe I can see ya in the game :)



if you gusy cant view em here go tho this url:
http://www.youtube.com/watch?v=HPbTwXPOR-o

hope this help

Travian bot!!!

Posted by Shadowbane


I know some people having trouble to get their village up cause of the timing and so on... so here I wanna help and its work :)

This bot can only be used in firefox, so you need to get em first (get the newest update it better)

so when you get the firefox, go to:
https://addons.mozilla.org/en-US/firefox/addon/6102

then install the bot.

after that, go to reference and set the url:
example: spee.travian.com.my

then set em' at the version of that travian, like version 3.1 or version 3.5(this is the newest)

the you can start the bot, try and test em your self see what can be done and what setting best for ya k.

*** just dont get cought by the MH (play nice people)

Thursday, June 18, 2009

Natar Sudah Datang

Posted by Shadowbane

Keajaiban Dunia




Hari-hari semakin singkat dan malamnya diselubungi kabus kelam dan hembusan angin dingin di musim sejuk. Salji pertama yang turun dari langit menandakan penghujung untuk semua yang telah dan akan berlaku.

Wonder of the world
Kejayaan dan kecermelangan masa lalu tidak lagi dilihat hebat dan cemerlang dalam dunia baru ini. Ia hanyalah memori lalu di kala mereka merasa diri mereka takkan mati. Pahlawan tua duduk di samping unggun api dan mengenang semula rakan rakan yang telah gugur pada peperangan lalu. Askar askar dan kejayaan lalu telah hilang keghairahan, mereka yang masih ada memikirkan sama ada masih terdapat sesuatu yang berbaloi diperjuangkan. Akhirnya mereka mengambil keputusan untuk tidak akan berdiam dan melayari malam musim sejuk, pada zaman ini, zaman mereka, ini adalah sesuatu yang akan dikenang sehingga penghujung hayat.


Mereka bersumpah untuk menjelajahi dunia untuk mencari pengetahuan keajaiban masa lalu, tersembunyi di sebalik masa, di dunia yang melepasi batas kemanusiaan. Satria dan pahlawan mencari di sepanjang padang pasir, hutan dan gunung ganang, bagi mencari unsur yang hilang pada masa lalu agar kembali semula. Selepas pelbagai rintangan dan onak duri, tiba tiba seorang satria yang tidak dikenali bertemu dengan Dewi Kayangan yang muncul dan membawanya ke penemuan satu puak yang telah lama hilang namun sentiasa menjadi bualan mereka yang hidup---- Puak Natar. Natar adalah puak yang terkenal dengan tradisi dan misteri, satu bangsa purba yang sangat ditakuti kerana keganasan dalam pertempuran mereka sehingga dijadikan cerita untuk menakutkan kanak kanak sebelum tidur.


Dengan penuh kebimbangan, askar askar Travian mengucapkan selamat jalan kepada yang tersayang, mungkin untuk kali terakhir, untuk maju menghala ke kampung-kampung Empayar Natar. Beratus ribu jiwa maju ke jalan yang sesak dibawah kedinginan musim sejuk untuk menentukan takdir mereka. Tiada ketakutan pada mata mereka, tiada kekesalan, mereka tahu inilah peluang mereka, satu satunya peluang untuk meninggalkan zaman bukan dengan kesunyian malam, tetapi dengan ngauman, dengan pengisytiharaan kewujudan mereka. Pengisytiharaan yang akan kekal sepanjang zaman, untuk menjadi cerita, lagu dan lagenda.


Di bawah kedinginan musim sejuk, cahaya memenuhi ruang angkasa kampung Natar yang sedia menanti kedatangan beratus ratus ribu askar Travian yang sedang maju ke arah mereka, Tentera Pembinasa dari Empayar Pembinasa bersedia mempertahankan titik berharga yang pernah membantu mereka menguasai dunia, mengetahui banyak kelebihan yang mereka ada amat penting untuk nasib dan hidup mati zaman tersebut.



Puak Natar akan muncul pada 25hb Jun 2009 (myx)

Tentera ku kalah

Posted by Shadowbane


Teruk aku kena... kampung kecik je allies takda tetiba unit beribu... mampus aku... kena kumpul balik semua unit...

Travian Building

Posted by Shadowbane

Check this Picture out to know what you need to get some buildings up... this can be quite the advantage if you know what you need.

http://help.travian.co.id/images/misc/gebaeudebaum_com.png

Posted by Shadowbane

Travian T3.5 Release Details (Updated: 06-Mar-09)


Hi all,

We have just heard that we can expect thew newest version of Travian to be released on our servers sometime in March 2009. Please find below the (very) general features list that Travian has released so far. More details should be available closer to launch hopefully. =)

Quote:

Features in Travian 3.5:

- new buildings

- Artifacts (Challenge for the Midgame)

- additional Ressource field combination

- new icons/buttons

- more comfortable Map
First Information Update (17-Jan-09):

Quote:
The new buildings in T3.5

Dear players,

As promised in the announcement about T3.5, we want to inform you about upcoming features occasionally until launch day.

We will start with the new buildings. There will be three new buildings. The first being the Brewery (which probably all of you have seen in the FAQ at some point). The next one is the Trapper. This one by itself is also nothing new, however, it will be improved and upgraded. The last building in this line is the Horse watering Place.

This building is also the one we want to give you a few more details about.

The Horse watering Place



What does the Horse watering Place do?
The Horse watering Place decreases the training time of cavalry and decreases the upkeep of these troops as well.

Characteristics of the Horse watering Place
  • It can be constructed by Romans only
  • Per level the training time of cavalry is decreased by 1%
  • It reduces the upkeep of all Roman cavalry that are located in the village the Horse watering Place has been built in
  • Starting with level 10: Equites Legati upkeep is reduced by 1 unit
  • Starting with level 15: Equites Imperatoris upkeep is reduced by 1 unit
  • Starting with level 20: Equites Caesaris upkeep is reduced by 1 unit
  • Maximum level is 20
Prerequisites for the Horse watering Place
  • Stable level 20
  • Rally Point level 10
  • Tribe: Romans
Second Information Update (20-Jan-09):

Quote:
New combinations for resource tiles



6 new combinations for resource tiles:
  • 3-4-4-7
  • 3-5-4-6
  • 4-3-4-7
  • 4-3-5-6
  • 4-4-3-7
  • 5-4-3-6
Third Information Update (27-Jan-09):
Quote:
New Artifacts and Map Interface
The course of the game will itself be made more interesting with the release of Travian 3.5. In order to achieve this a new set of artifacts will be introduced in the mid game phase. These artifacts have differerent advantages and also different areas of effect (e.g. the whole account or one village only).

The following artifacts will be available in the mid game phase:
  • More durable buildings
  • Faster troops
  • Scouting artifact
  • Reduced upkeep for troops
  • Display of all incoming troop types for foreign armies
  • Training time of troops decreased
  • Construction plan for great warehouse and great granary
  • Larger cranny
These artifacts are designed to be a special tactical and strategical challenge for all players.

In addition to this we will improve the gaming interface in T3.5 with a better map. For example, villages you have sent troops to will be given a special troop movement indicator, so you can actually see on the map where you troops are headed for. Furthermore the arrow keys of your keyboard will be usable for faster scrolling of the map.

Travian speed.com (COMX)

Posted by Shadowbane


This is the start date for comx, so it is still new, better start now or never...

Server x3
...» Started: 05.06.2009 - 06:00
...» Artefacts Released: Not released yet
...» Natars Released: Not released yet
...» Ended:Not finished yet
...» Version: T3.1
...» Beginners protection: Currently 2 days

Travian Artifact fact

Posted by Shadowbane

Hey All,

Hopefully this thread will clear up the questions we've had about Artifacts and provide you with a reference when you need to look them up whilst playing.

First the names of all the new artifacts, in the following format:

Name of the Village you will find them in
Short description of the artifacts bonus

Small: Name of Small artifact (bonus for small artifact)
Large: Name of Large artifact (bonus for large artifact)
Unique: Name of Unique artifact (bonus for unique artifact)

(Just a short note here, small effects only the village it is held in. Large effects the whole account and Unique effects the whole account but with a greater bonus)

Quote:

Sanctuary of the Architect
All buildings in the area of effect are stronger. This means that you will need more catapults to damage buildings protected by this artifact's powers.

Small: Diamond Chisel (4 times stronger)
Large: Giant Marble Hammer (3 times stronger)
Unique: Hemon's Scrolls (5 times stronger)

Sanctuary of the General
All troops in the area of effect move faster.

Small: Opal Horseshoe (2 times faster)
Large: Golden Chariot (1.5 times faster)
Unique: Pheidippides' Sandals (3 times faster)

Sanctuary of the Spy
All spies (Scouts, Pathfinders, and Equites Legati) increase their spying ability. In addition, with all versions of this artifact you can see the incoming TYPE of troops but not how many there are.

Small: Tale of a Rat (Improved by a factor of 5)
Large: General's Letter (Improved by a factor of 3)
Unique: Diary of Sun Tzu (Improved by a factor of 10)

Sanctuary of the Cook
All troops in the artifact's range consume less wheat, making it possible to maintain a larger army.

Small: Silver Platter (50% reduction in crop consumption)
Large: Sacred Hunting Bow (25% reduction in crop consumption)
Unique: King Arthur's Chalice (50% reduction in crop consumption)

Sanctuary of the Instructor
Troops are built a certain percentage faster within the scope of the artifact.

Small: Scribed Soldier's Oath (50% reduction in training time)
Large: Declaration of War (25% reduction in training time)
Unique: Memoirs of Alexander the Great (50% reduction in training time)

Sanctuary of the Grand Designer
With this building plan you are able to build the Great Granary or Great Warehouse in the Village with the artifact, or the whole account depending on the artifact. As long as you posses that artifact you are able to build and enlarge those buildings.

Small: Builder's Sketch (NA)
Large: Babylonian Tablet (NA)
[No Unique Artifact exists]

Sanctuary of the Lookout
Cranny capacity is increased by a certain amount for each type of artifact. Catapults can only shoot random on villages within this artifacts power. Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artifact. When aiming at a resource field only random resource fields can be hit, when aiming at a building only random buildings can be hit.

Small: Map of the Hidden Caverns (Capacity of Cranny increased by 200)
Large: Bottomless Satchel (Capacity of Cranny increased by 100)
Unique: Trojan Horse (Capacity of Cranny increased by 500)

Sanctuary of the Fool
Every 24 hours it gets a random effect, bonus, or penalty (all are possible). They change effect AND
scope every 24 hours. The unique artifact will always take positive bonuses.

Standard: Pendant of Mischief (Random)
Unique: Forbidden Manuscript (Random)

[Note: No large or small because the scope is randomly decided every 24 hours]
Some Notes About Artifacts

* Any individual player can only own one account or unique artifact
* Any individual player can only own three artifacts at a time
* Players may own more than the three artifacts / more than one account or unique artifact by conquering villages that already hold them but only the three oldest artifacts will function
* Artifacts will only start operating 24 hours after they are captured
* Moving artifacts between your own villages counts as capturing and so will reset the 24 hour timer
* All records for artifacts are shown in the Treasury
* Small artifact bonuses will overwrite the bonus of any account or unique artifact of the same type for the village it is in
* Uncaptured artifacts in Natarian villages are deactivated
* The number of troops in the Natarian village is related to the artifact that is held within it; most for a unique artifact, second most for an account artifact and the least for a village artifact


Finally an FAQ on Artifacts

Question: Does the bonus given by my "Stronger Buildings" artifact apply to my wall as well?

Answer: Yes it does.

Question: I own 2 artifacts of the same type, i.e. "Faster Troops". One has the scope village and
one has the scope account. What happens?

Answer: The effects are not added. The village containing the Village "Faster Troops" artifact will use its bonus for that village (and therefore overwrite the bonus given by the artifact with the scope account). All other villages will use the bonus of the artifact with the scope account.

Question: I own a "Less crop usage" artifact with a 50% reduction bonus. But the crop usage of my troops shown in the rally point did not change. It shows the normal usage without the 50% reduction bonus. Is this a bug?

Answer: No. This is intended. The rally point shows the normal crop usage. It does not get
modified. Neither the Wonder of the World village nor the "Less crop usage" artifact nor the Horse
Drinking Pool are modifying that view. But there is no need to worry. The crop usage for your
village is calculated correctly.

Question: My Artifact of the Fool changed its scope to account. But I own an unique/account scope
artifact already. What happens?

Answer: Only one account scope artifact remains active. The artifact with the oldest capturing
time will spread its effect to your account. The other one gets deactivated.

Question: I conquered my 4th artifact. It is an account scope artifact. My other 3 artifacts only
have a village scope. Will my new artifact work after 24 hours?

Answer: No, it will not. Only the oldest 3 artifacts will work (but only one with the scope account).

Question: I conquered two account scope artifacts and one village scope artifact. When I conquer
another village scope artifact now, what happens? Will I have 3 working artifacts (account +
village + village scope) after 24 hours?

Answer: Yes you will.

Question: I conquered 3 villages holding a unique artifact each. Will I have 3 working unique
artifacts after 24 hours?

Answer: No. A unique artifact counts as an account scope artifact. Only the oldest account scope
artifact will have an effect.

We also have a special thread on the forums for discussing artifact related issues, you can find it here.

Thanks!
To the Travian Team