Tuesday, September 15, 2009

Quest Guide For Dummies

Posted by Shadowbane

The quests

As I wrote in a previous topic, there are quests that you should complete, in order to learn more about Travian and to get rewards (resources, gold, Travian Plus activated). Click on the Questmaster (on the right side of the screen) and he will tell you what you must do.

Here are the 22 quests and the rewards you will get:

Quest 1: Woodcutter
„Around your village there are four green forests. Construct a Woodcutter on one of them. Lumber is an important resource for our new settlement.”

Order: Extend one Woodcutter.


Reward: Woodcutter is completed automaticaly.

Quest 2: Crop

„Now your subjects are hungry from working all day. Extend a Cropland to improve your subjects' supply. Come back here once the building is complete.”

Order: Extend one Cropland.


Reward: Travian Plus for one day.

Quest 3: Your village's name

„Creative as you are you can grant your village the ultimate name.

Click on 'Profile' in the left hand menu and then select 'Change profile'...”

Order: Change your village's name to something nice.


Reward: 30 wood, 60 clay, 30 iron and 20 crop.

Quest 4: Other players

„In Travian you play along with billions of other players. Click 'Statistics' in the top menu to look up your rank and enter it here.”

Order: Look for your rank in the statistics and enter it here.


Reward: 40 wood, 30 clay, 20 iron and 30 crop.

Quest 5: Two Building Orders

„Build a Iron Mine and a Clay Pit. Of Iron and Clay one can never have enough,

Thanks to the Plus-Account I gave to you a short while ago, you can give both orders right away.”

Order:
* Extend one Iron Mine
* Extend one Clay Pit


Reward: 50 wood, 60 clay, 30 iron, 30 crop.

Quest 6: Messages

„You can talk to other players using the messaging system. I sent a message to you. Read it and come back here.


P.S. Don't forget: on the left the reports, on the right the messages.”

Order: Read your new message.


Reward: 20 gold

Quest 7: Neighbors

„Around you there are many different villages. One of it is named xxx.

Click 'Map' in the head menu and look for that village. The name of your neighbors' villages can be seen once you hover your mouse over any of them.”

Order: Look for the coordinates of xxx and enter them here.


Reward: 60 wood, 30 clay, 40 iron, 90 crop.

PS: Many players complain about the fact that the Questmaster doesn't recognize the coordinates. That can happen if two of your neighbors have villages with the same name (like "01"). So search for some other village near you, that has that name.

Quest 8: Huge Army

„Now I've got a very special quest for you. I am hungry. Give me 200 Crop!

In return I will try to organize a huge army to protect your village.”

Order: Send 200 Crop to the Questmaster.


Reward: Huge army (a rat - will arrive in 12 hours, 4 if you are playing on a speed server).

Quest 9: One each!

„In Travian there is always something to do! While you are waiting for your new army, extend one additional Woodcutter, Clay Pit, Iron Mine and Cropland to level 1.”

Order: Extend one more resource tile each to level 1.


Reward: 100 wood, 80 clay, 40 iron, 40 crop.

Quest 10: Coming Soon!

„Now there is time for a small break until the gigantic army I sent you arrives.

Until then you can explore the map or extend a few resource tiles.”

Order: Wait for the Questmaster's army to arrive.


Reward: Travian Plus for two more days.

Quest 11: Reports

„Every time something important happens to your account you will receive a report. You can see these by clicking on the left half of the 5th button (from left to right). Read the report and come back here.”

Order: Read your latest report.


Reward: 75 wood, 140 clay, 40 iron, 40 crop.

Quest 12: Everything to 1!

„Now we should increase your resource production a bit. Extend all your resource tiles to level 1.”

Order: Extend all resource tiles to level 1.


Reward: 75 wood, 80 clay, 30 iron, 50 crop.

Quest 13: Dove of Peace

„The first days after signing up you are protected against attacks by your fellow players. How long this protection lasts you can see by adding the code [#0] to your profile.”

Order: Write the code [#0] into your profile.


Reward: 120 wood, 200 clay, 140 iron, 100 crop.

Quest 14: Cranny

„It's getting time to erect a Cranny. The world of Travian is dangerous.

Many players live by stealing other players' resources. Build a Cranny to hide at least part of your resources against enemies.”

Order: Construct a Cranny.


Reward: 150 wood, 180 clay, 30 iron, 130 crop.

Quest 15: To Two!

„In Travian there is always something to do! Extend one Woodcutter, one Clay Pit, one Iron Mine and one Cropland to level 2 each.”

Order: Extend one resource tile each to level 2.


Reward: 60 wood, 50 clay, 40 iron, 30 crop.

Quest 16: Instuction


„In the In-game Instructions you can find short information texts about different buildings and types of units.

Click 'Instructions' on the left and look up how much Lumber Barracks cost.”

Order: Enter how much Lumber Barracks cost.


Reward: 50 wood, 30 clay, 60 iron, 20 crop.

Quest 17: Main Building

„Your master builders need a Main Building level 3 to erect important buildings such as the Marketplace or Barracks”

Order: Extend your Main Building to level 3.


Reward: 75 wood, 75 clay, 40 iron, 40 crop.

Quest 18: Advanced!

„Look up your rank in the player statistics again and enjoy your progress.”

Order: Look for your rank in the statistics and enter it here.


Reward: 100 wood, 90 clay, 100 iron, 60 crop.

Quest 19: Weapons or Dough

„Now you have to make a decision: Either trade peacefully or become a dreaded warrior.

For the Marketplace you need a Granary, for the Barracks you need a Rally Point.”


Quest 19 - economy:

„Trade & Economy was your choice. Golden times await you for sure!”

Order: Construct a Granary.


Quest 19 - military:

„A brave decision. To be able to send troops you need a Rally Point.

The Rally Point can be build on a single building site only. The building side is located on the right side of the Main Building, slightly below it. The building side itself is curved.”

Order: Construct a Rally Point.


Reward: 80 wood, 90 clay, 60 iron, 40 crop.

Quest 20 - economy: Warehouse

„Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!”

Order: Construct a Warehouse.


Reward: 70 wood, 120 clay, 90 iron, 50 crop.

Quest 20 - military: Barracks

„Now you have a Main Building level 3 and a Rally Point. That means that all prerequisites for building Barracks have been fulfilled.

In the Barracks you can troops for fighting.”

Order: Construct Barracks.


Reward: 70 wood, 100 clay, 90 iron, 100 crop.

Quest 21 - economy: Marketplace

„Construct a Marketplace so you can trade with your fellow players.”

Order: Please build a Marketplace.


Reward: 200 wood, 200 clay, 700 iron, 250 crop.

Quest 21 - military: Train!

„Now that you have Barracks you can start training troops. Train two Phalanxes/Clubswingers/Legionaires”

Order: Please train 2 Phalanxes/Clubswingers/Legionaires.


Reward: 300 wood, 320 clay, 360 iron, 370 crop.

Quest 22: Everything to 2!

„Now it's time again to extend the cornerstones of might and wealth! This time level 1 is not enough... it will take a while but in the end it will be worth it. Extend all your resource tiles to level 2!”

Order: Extend all resource tiles to level 2.


Reward: 15 gold.

Posted by Shadowbane

How to wipe out a village (the best way)

When planning to send catas in an attack it is important to take the size of a village into consideration.. It's pointless to send waves of 50 catas if your attacking a 50 pop village.. Be reasonable about this..

Once you've determined how many catas you want to send you then will look at your troops and determine how many troops you want to send in each with each wave.. Now there are two ways I've seen this done.. The first way is to send one huge clear wave with one cata first followed by your cata waves with smaller or no troops with the catas.. The other way is to send equal amounts of troops with each cata wave..

Once you've decided on your preferred method it comes time to send your catas and to pick your target buildings/fields..

The preferred target will give you what is called a wheat kill (crop lock).. Meaning you will destroy everything the is involved with the wheat income of that village.. This will effectively cripple a village and cause it's troops to starve..

Your targets are prioritized in this order:

I- Wheat fields
II- Granary
III- Mill/Bakery

The other method is refferred to as a military kill.. This involves destroying anything involving the production of troops..

Your targets are prioritized in this order:

I- Barracks/Stable
II- Rally Point
III- Workshop

I prefer to just take the Main building and market and do a crop lock.

Well all that's left now is to send out the attacks... this can be done in ONE second! Let me show you how...

The how-to-attack-in-1-second tactics

A 1 second catapult attack is when you are attacked multipule times in 1 second (or as near as posible to 1 second).

This is done to prevent the defender from having a chance to defend against your assault and insure maximum damage to the defenders village

Something to think about before getting to the good part

The village defending has no defences and is only 22pop (This guy actually try to attack me back with a spearman)

This is an example only, the values can be discussed elsewhere.

Browsers used are I.E. 6 and Opera to show tabed and none tabbed browsing methods

Dont know if this can be done in mozilla :)

Let Start

I.E. 6


Opera


Clearing wave

The clearing wave is used to clear all defencive troops prior to the main attack.
Note the use of 1 cata to slow the assault down
This attack could also be a fake - 1 cata only no troops to assist it
Also there could be many of these fakes/clearing waves



The catapult waves

As this is an example these waves are 10 catas strong with a support made up of my remaining troops (balance it out if you like) and the target will be set to random.

See the final picture as to how i ballanced the troops out



After doing this on all screens click the first "OK" button (dont click the second yet)

The stack

The stack is where you shrink all the windows/tabs down to a small size leaving only the ok showing

I.E. 6


Opera



What will you get

now as fast as you can click the OK buttons in rapid sucession (dont wait for it to load just click and move on)

If done correctly you can get multiple attacks in 1 second leaving very little gap for reinforcements to join the fight







So what do we learn today?????

As can be seen there is very little chance to defend these attacks

Try doing this by sending 1 second reinforcements between your villages, use the same technique but reinforce instead of attack.

Have fun destroying your enemy :P

Travian Bot Update

Posted by Shadowbane

guys, here a bit of an update on the Travian bot for mozilla, if you start the bot but nothing happen or there is a log saying an error occurs. Just change the value in the preference to zero (0) just like in the picture ok.


so now you can continue cheating using the bot (please dont do useless things, play nice)

Sunday, August 9, 2009

Crops Zero

Posted by Shadowbane

When your crop storages goes into the negatives it is referred to as “dearth of crop.” Having your crop levels drop into the negatives can result in either your troops starving to death or you wasting all of your time trying to get your crop levels back into the positives. So what triggers dearth of crop? Users often experience dearth of crop when being attacked by a more experienced member who ends up raiding their crops.

Another common cause of dearth of crop has to do with users focusing too much of their time on building troops or developing buildings at the beginning of Travian. What ends up happening as a result is the crop levels cannot keep up with the production of troops/buildings thereby dropping the crop levels into the negatives. I always recommend to players who are starting a new game to use their beginner’s protection wisely and focus on developing crop levels at the beginning to ensure they have a sufficient amount of crops to support the development of their troops or buildings. At the very least you should try to always maintain a crop per hour rate of 50.

  • In the event that your crops levels read as “dearth of crop” here are some things you can do to climb out of that hole:
  • You can either raid another player or trade with another player until your crop levels are restored.
  • For all you Travian Plus members out there you can use your gold to purchase a 25% crop bonus.
  • Decrease you crop/hours levels by destroying someone else’s building or by having someone else destroy your own building.
  • Finally, delete and start over again paying attention to your crops the next time you play.

Friday, July 31, 2009

My Greatness

Posted by Shadowbane


Hi people... today I becam the 20th best player in 07/2009 MYX, and here is the proof :P

The Killed Rats

Posted by Shadowbane


This is what happen to my pet rats, it is really sad...

Wednesday, July 8, 2009

Where Should I Build my Hammer Army?

Posted by Shadowbane

I would hope that most of you by now are beginning to see that one large army is much more useful than multiple small armies. That’s not to say multiple armies shouldn’t be built, but these smaller armies will usually be considered raiding armies and not hammers. By way of example, with a 5k hammer, you can clear 2k of defense from an idle player with ease, then go on to farm. With 5 x 1k armies, you wouldn’t be able to clear the player. In short, your hammers are for clearing large levels of defense and to be useful your hammer must be big. The question therefore arises, where do you build your hammer?

There are two answers to this question:

* The Capital Hammer
* The Non-Capital Hammer

It’s worth taking some time to consider which of these is more appropriate for you as the choice can’t be easily undone and the differences between the two are huge.

There are certain factors to take into account when making your decision:

1) Vulnerability

A non-capital hammer is vulnerable to a chiefing. A capital one isn’t. When a village gets chiefed, all the army units created from there vanish. A capital cannot be chiefed . As one who has spent a server defending a non-capital hammer as well as chiefing no small number myself, I can tell you this is a real, not purely theoretical risk.

2) Ease of Defense

When the serious wars kick off, the primary targets of your enemies will be capitals and hammer villages. For those of you with non-capital hammers, this will mean having to defend two villages and not just one. That of itself may not appear so tricky, but when one considers that your non-cap hammer will most likely be -100k / hr in crop without any defense in there, you can imagine how much fun it is to also host 100k in defenders as well. Handling a village at -200k crop/hr for any period doesn’t improve your sleep patterns any.

3) Feeding

In a capital hammer, feeding is easy. Most of the army will be fed from the capitals own crop production, with perhaps a supplement coming in from other villages. In a non-capital hammer the only word to describe the feeding process is nightmarish. For those without active sitters or duals, forget about it. Likewise if you don’t use gold and so are unable to NPC resources to crop, forget about it. The non-capital hammer is not for the part time Travian player. The concept behind feeding it is easy enough. The non-capital hammer receives constant shipments of crop from your capital, as well as all your other villages. When a non-capital army is on the march, it needs to be fed, when it’s at home, it simply reinforces your capital to make the feeding easier. It’s to allow for easier, quicker and constant feeding, that the non-capital hammer will normally be adjacent to your capital.

Those new to Travian might be considering that given the above, why would anyone build their hammer in a place other than their capital?

The answer is size. In almost all cases a non-capital hammer will be larger than a capital hammer. This is because in a non-capital hammer one can build a Great Barracks / Great Stable which effectively doubles your potential troop production (at a cost). I use the phrase “almost all cases” advisedly as there are two resources which are King in Travian: Crop and Time. It is these which will ultimately limit the size of your army.

Let us, by way of example examine Teutons. In one month a Teuton can build:

In a capital Hammer: 12970 axe 5258 TKs and 2162 Cats

In non-capital Hammer: 25939 axe 10516 TKs and 2162 Cats

If you are only producing your hammer for 6 months, then your army from a capital will be maxed at (77820axe +31548 TKs). This can rightly be considered a World wonder army, especially if it has 10k+ cats, though it won’t be the largest army that the server sees. It will be consuming close to 170k of crop per hour, excluding siege and will need some serious management. This contrasts with over 150,000 axe and 60,000 TKs that you could build in the same time from a non-capital hammer, consuming upwards of 330k /hr. For most players who are able to build unimpeded for this length of time, it will be crop which ultimately limits your army. There comes a point when you simply can’t feed any more troops. Given that the troop production is so much more expensive using a Great Barracks/Great Stable, for those who believe they can do 24/7 building for at least 6 months, you’d do well to consider a capital hammer.

This ignores one major factor however, and that’s losses due to usage. Given the slow build time, losses from a capital hammer take a longer time to recoup and then they do so slowly. A major loss 3 months in might kill off your world wonder army – the catapults being little good without an escort of >100k – but that same loss to the escorting troops in a non-capital hammer can be rebuilt within a month, and make your world wonder army usable again.

As a rule of thumb, for those who are going to be constantly aggressive, not seeking to build a monster army for world wonder time but rather, using it to bash enemies constantly then I would suggest a non-capital army. For those who want a monster army (and I mean “OMFG! – HOW DID HE BUILD THAT SIZE??”), again I’d suggest a non-capital hammer.

For the greater majority, a capital hammer is easier to manage, easier to defend and generally the safer, if smaller option. For the real pros out there, and with sufficient advance planning, there is no reason why you couldn’t host a capital army of 100k axe and 50k TKs with 15k cats providing you with both size and safety. And finally for the real pros with good duals, lots of gold, a friendly sitter pool and no RL (optional but useful), there is always the option of hosting both capital and non capital hammers.